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Devlog
Dev Log - Week 11
June 04, 2021
by
Nomig
Nuno Ramos: This week I didn't work on the game after MOJO. Before MOJO, on the other hand I was hard at work with the last touch-ups and implementing analytics. João Silva: Well, this week we solved...
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Dev Log - Week 10
May 28, 2021
by
Nomig
Nuno Ramos: This week work continued (and finished) on the next landmark. This challenge is different from the others in that it is more flow based than an actual platforming challenge. It requires th...
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Dev Log - Week 9
May 21, 2021
by
Nomig
Nuno Ramos: This week I've been implementing the rest of the UI, particularly the scripture system. I've implemented a way to unlock them, a way for the player to re-read them, and a way to store this...
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Dev log - week 8
May 14, 2021
by
Nomig
Nuno Ramos: This week my colleagues and I made a very detailed list of all things left to implement. After doing this I did some minor improvements to the game, mostly cleaning up some of the rough ed...
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Dev log - week 7
May 07, 2021
by
LongJohnny
João Silva: This week we had to deliver the prototype. Since we had a lot of playtesting, naturally we found some issues which I had to fix. I had a few playtesting sessions with various people where...
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Dev log - week 6
May 01, 2021
by
LongJohnny
João Silva: This week we made a lot of progress, personally I worked the creation of the world. Initially we planned on creating the world using the terrain tool that unity provides and the brushes t...
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Dev log - Week 5
April 23, 2021
by
Bahble
Nuno: This week I was unable to work as much as I'd wished, focusing more on the story itself. While we are in collaboration with the writting for games course our colleagues from there were having tr...
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Dev log - Week 4
April 16, 2021
by
LongJohnny
Nuno: This week I (and the rest of the team) brainstormed what the workshop should be about, in particular, what parts of the design would benefit most from outside ideas, and what would be the best m...
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Dev Log - Week 3
April 02, 2021
by
Nomig
João Silva: This week I had already finished the low-fidelity prototype so my focus was more on the teach feasibility report. Even though we were already set on using Unity I decided to find informat...
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Dev Log - Week 2
March 26, 2021
by
Bahble
Nuno: This week my colleagues and I finished up on the GDD that we had to deliver a few days ago. Afterwards I immediately started to brainstorm on what to test with the paper prototype, and decided t...
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Dev Log - Week 1
March 19, 2021
by
Nomig
Nuno: This week I've started by making a VERY low fidelity prototype in Unity, as a team we decided that if we were able to make a prototype with the very basics of the movement system in a day or two...
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Dev Log - Week 0
March 12, 2021
by
LongJohnny
1
João Silva: Hi, I'm João. I have been playing games my whole life. In my 9th grade I started creating simple games using RPG maker. I have also always enjoyed drawing and solving problems, and games...
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Introduction
March 12, 2021
by
LongJohnny
Hi, here we will be posting our weekly development logs for Project Barren, which is a movement based game, where the player has the ability to quickly change between different materials, weaving thes...
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