Dev log - week 7


João Silva:

This week we had to deliver the prototype. Since we had a lot of playtesting, naturally we found some issues which I had to fix. I had a few playtesting sessions with various people where I asked a couple of questions to gain feedback. Overall, we received really positive feedback which felt awesome, its always good to know that an idea you came up with actually works.  Besides playtesting I also spent time improving the visuals of the game, I added a fog shader for the first landmark, and together with Rafael started creating a new terrain shaders that has a different look depending on the area around the landmark. I also discussed with Ana (our artist) about how she could approach the design of the landmarks and different spheres materials. 


Nuno Ramos:

This week has been all about finishing up the prototype and writting the user feedback report. About the prototype I was in charge of all the UI, and making the level inside the landmark, as well as random things that needed addressing, for example various adjustments to the lights, a few improvements to the sound system, etc... Finally, I interviewed some people while they played the prototype, recording the feedback in the aforementioned report.


Francisco Sousa:

This week we play tested the game a lot and put some finishing touches on the initial prototype, we've been taking care of all the documentation so we can focus on developing the game for the rest of this development cycle. We're currently working with our artist on the final designs for the landmarks, while synching with our writing team to provide our cryptic messages for each one. This is a task that requires coordination, and in the coming week, we'll hopefully have (almost) everything needed to start the polishing phase of the game.


Rafael Vaz:

Lastly I've spent a lot of time with João experimenting with shaders in unity. We are trying to  make the scenery change with the landmarks so they feel more speacial and unique. Even though a lot of hours were poured into this, we haven't yet been ablo to achieve this effect.
I also helped fix a few problems with the camera, adjusting it for the landmark view.  We've also been looking into interesting effects and shaders for the sphere and it's different materials. 

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