Dev Log - Week 9


Nuno Ramos:

This week I've been implementing the rest of the UI, particularly the scripture system. I've implemented a way to unlock them, a way for the player to re-read them, and a way to store this information such that it is available when the player next loads the game. Other than this, work continues on the next landmark. Now that I've implemented a time locked door I'm making a large ramp that the player needs to avoid obstacles in, while still sliding at enough speed to reach the end in time. Finally, we've received the scripture text from the writting group, but it's a bit rough around the edges, so we're all refining them together.


Francisco Sousa:
Sound is almost done! This week I started focusing on designing one of the landmark challenges, experimented quite a lot to get ideas and having reached a final design, I quickly made a mock up to playtest it. At the moment I'm polishing some edges but by the end of next week it should be fully complete. Next week I'll also start making the final landmark challenge since I already have a good idea of what it can look like.


João Silva:

This week I worked together with Rafael on continuing work on the landmarks. I also focused on making the last landmark functional and creating a credits scene to end the game with, and trying to find a good look to into which the ending can flow into. Both of us discussed and planned what we would tackle next and have been now focusing on adding missing parts and finishing small things that were left unfinished. 



Rafael:

Shaders are upon us! Work on the landmarks is progressing, two shaders are down and next the focus will be devided between the rest of the shaders and creating the 3d models for the landmarks. It mostly has been checking out shaders and seeing what fits best in our game. 

Creating emissive shaders also helps a lot to make the landmarks stand out during night time.

 Apart from that I've been working on support for sound to help Francisco.

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