Dev Log - Week 11
Nuno Ramos:
This week I didn't work on the game after MOJO. Before MOJO, on the other hand I was hard at work with the last touch-ups and implementing analytics.
João Silva:
Well, this week we solved a few bugs and added the final touches, namely in the UI, before the MOJO. Besides development I did a lot of playtesting, alone and with other people to see if what we developed reached an interesting result. I am very proud of how this project has turned out, especially after all the hard work we put into it.
Francisco Sousa:
Finally, it is done... for now... This last week was spent finishing up some small bits and then the rest of the was all spent polishing the experience as much as we could before MOJO. This won't be the end of this project, as some members of the team want to continue the development of the game in the future, with the hopes of reaching a fully finished product. Here's to a promising future for this promising idea...
Rafael Vaz:
This last week we went hard on polishing up the experience while finishing up some features like, for example, a way for players to enter the landmarks without having to touch them, so we now have a small structure for each lanmark that serves as the entrance We also made our trailer and gameplay video to showcase at MOJO.
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Barren
A sandbox exploration game about mastering an intricate physics driven movement system.
Status | In development |
Authors | LongJohnny, Dilup, Bahble, Nomig |
Genre | Adventure |
Tags | 3D, Exploration, Narrative |
More posts
- Dev Log - Week 10May 28, 2021
- Dev Log - Week 9May 21, 2021
- Dev log - week 8May 14, 2021
- Dev log - week 7May 07, 2021
- Dev log - week 6May 01, 2021
- Dev log - Week 5Apr 23, 2021
- Dev log - Week 4Apr 16, 2021
- Dev Log - Week 3Apr 02, 2021
- Dev Log - Week 2Mar 26, 2021